After four years Arkane Studios continues their rather new series with Dishonored 2. Due to the excellent reception of the first title with its competent mechanics and great and unique setting its sequel surely has a lot of expectation to live up to. Can the essence of the Dishonored be captured and renewed with this ambitious follow-up?
Long time no see
Set 15 years after the initial game, Dishonored 2 continues the story of Corvo Attano and Emily Kaldwin, who since took over her mothers role as empress. Recent murders committed by the so-called crown killer to frame Corvo and Emily make it obvious that there is once someone plotting to take over the reign. The introduction is very swift to throw you into the action – sadly it also feels very rushed in this regard. However, once again the series thrives due to the interesting and deep lore of the world Dishonored is set in.
Like father, like daughter
Mechanic-wise, the first Dishonored felt really crisp and gave a nice repertoire of tools and abilities to either sneak or fight your way through the whole game. In terms of the latter Dishonored 2 sure shows improvement, as both Korvo and Emily are playable. The game has a lot of replay value due to the completely different playstyles of the characters, collectibles and the chaos system that was already in the first game, where your actions influence the world around you. There sure is a lot to come back to. To my dismay one thing felt rather off in Dishonored 2: the controls. Movement feels very slow and heavy – something very unsettling for a first-person stealth game. This could very well be a gamebreaker for some.
Setting things straight
One thing I love about Dishonored 2 is the art direction. The setting with the beautiful building and overall stunning surrounding make for great playing fields to test your numerous abilities. This is only supported by the fact that the game looks very pretty. Such a unique style really sticks out nowadays. Levels like the Clockwork Mansion that features changing rooms at the push of a button will surely be remembered by players for years.
Dishonored 2 adopted a lot of the elements that made the first game great, like setting and art design, while adding even more replay value. While the controls and the rushed introduction may seem like a turn-off initially, all players who can overlook these problems can surely find something to love.
What we liked:
- Replay value
- Awesome setting
- Great art design
What we didn’t like:
- Sluggish controls
- Hectic start
This review was written using a Xbox One review code provided by Bethesda. How do you like the concept of having two different story paths? Will you be playing Corvo or Emily? Tell us in the comments, on Facebook, or on Twitter!