At gamescom 2016, Bandai Namco let us have a sneak peek at the new additions and features of the new Dragon Ball game Xenoverse 2. There is a lot of exciting stuff coming our way and here are some impressions and thoughts about it.
In Xenoverse 2, Majin Vegeta will join the fray – and from what it looks like, he is not “just” a Vegeta reskin in terms of moves and abilities. The combat itself is now more fast-paced and also looks more fluid with the improved frame rate of 60fps. Additionally, the developers tackled the criticism of the first game, as the main city will now be able to hold 300 players and missions can be done as a group of six, adding much more life to the game.
Regarding bosses, two new mechanics were introduced. Brainwash and Scatter Attack will be abilities players must watch out for. Either will send one or more players to a separate place to fight off a shadow of themselves or bosses from different timelines, while the main battle is still going on for team members. This really adds a dynamic layer to those fights, which in the first game boiled down to hit and run tactics. In the previous Xenoverse, only saiyans were truly able to transform, but this time around every race was provided with a major transformation. Namekians, for example, will become giants. Unfortunately, there’s no way to tell how balanced said transformations are, but I hope they can toss those KI spamming saiyans from their throne. Last but not least, the developers improved how certain skills are unlocked. I farmed hours after hours for the Super Vegeta 2 capsule, but this time RNG will play a smaller role on acquiring these capsules.
All in all, it seems like the developers of Dimps have improved on the things that players urged the most. Yet, it seems like there’s still some stuff to be revealed, so the game’s final form is yet to be shown. Anyway, we can’t wait for Dragon Ball Xenoverse 2’s launch on October 28 of this year. The game will be available for PlayStation 4, Xbox One and PC.