Mafia III Is a period piece with real stopping power

Lots of promising games get the title ‘GTA-Killer’ and they often fail to deliver. I’m going to go out on a whim here and give Mafia III that title, purely based on what I saw at last week’s gamescom.

First off, we have to talk about the setting. This game takes place in New Bordeaux in 1968, a pseudo-fictionalised New Orleans. In a time full of conflict, tension, and defining moments of history, you play as Lincoln Clay, a member of the Black Mob whose family is betrayed by the Italian Mob. It’s pretty crazy stuff, but from the gameplay showcased at gamescom, it makes for an excellent atmosphere.

I was shown a dynamic mission where Clay was tasked with taking down the main book keeper of the Italian Mob. You ordered in your wide range of weapons from a van, making sure to take a silencer if you’re going silent, or tons of frags if you’re going for the opposite.

What grabbed me from the start of the action was the absolute brutality of the violence in this game. I’m not the most ardent lover of hyper violence, but simply adored the way in which the sound design is handled, paired with the feel of the weapons. For a person just watching, I felt deeply involved and I loved it. It captures that Scarface or Godfather mobster feel remarkably well, in a fresh and inviting setting.

Get ready to jump into Mafia III when it hits stores on October 7 this year. The game will come out for PlayStation 4, Xbox One, and PC.


What do you think of Mafia III’s development state? Will you be picking it up in October? Tell us in the comments, on Facebook, or on Twitter!

  • History and Archaeology student, Freelance writer and Guitarist. Professional wannabe Psychonaut

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